
In the early D&D game, players chose the amount of difficulty they wanted. The Dungeon Master’s Guide includes pages of budgets and formulas aimed providing just enough challenge. In most modern D&D campaigns, dungeon masters devise adventures that will challenge their players without proving too difficult.
Trade, commerce, and other business activity (including selling of mundane items stripped from foes). Theft of wealth from mundane merchants, rulers, and citizens. Selling magical items that have been used by a PC or retainer. Coins looted from bodies outside of adventure locations. The following may gain the characters wealth, but they do not count for XP purposes: Lamentations of the Flame Princess, a recent game with an old-school XP-for-gold system, lists many sources of gold that do not count for XP.
This problem invites an easy solution: By the 1981 Basic Set, characters needed to recover gold from a dungeon or similar adventuring location to gain experience for it. Why bother facing terrors and traps underground when the local townsfolk offer sources of wealth, and the XP it brings? For more, see “ Two weird D&D questions no one asks anymore, answered by the City State of the Invincible Overlord.” When D&D adventure expanded beyond the dungeon into civilization, players felt tempted to treat towns and cities as massive gold and experience farms. Premise: Adventures stick to the dungeon.
Characters will find ways to spend their riches.īy the time second edition stopped awarding XP for gold, none of these premises remained true.
Players choose the difficulty of the challenges they dared to face. Adventures always occur within the dungeon or wilderness. The success of awarding XP for gold rested on three premises of the early D&D game. See “ The fun and realism of unrealistically awarding experience points for gold.” This provided a simple method of awarding non-combat experience and motivating players to loot dungeons-the activity that made the game fun. The original Dungeons & Dragons game awarded characters an experience point for each gold piece they claimed from the dungeon.